AI Insights · Timothy · October 2021
Top 5 Slime Games Performance in Sweden Q3 2021
Discover the performance of the top 5 slime games on a unified platform in Sweden during Q3 2021, with insights on downloads, revenue, and active users.
In the third quarter of 2021, the top 5 slime games on a unified platform in Sweden showed varied performance metrics. Data from Sensor Tower reveals interesting trends in weekly downloads, revenue, and active users.
Super Slime Simulator: DIY Art by Dramaton experienced fluctuating weekly revenue, peaking at $172 in the first week of July and dipping to $34 in late August. Downloads started strong at 4.1K in early July but fell to around 952 by late August, before slightly recovering to 1.6K by the end of September. Active users mirrored this trend, starting from 18K in early July, dropping to below 10K by late August, and then stabilizing around 11K in September.
Slime Simulator Time: 3D ASMR from Questzy showed no revenue throughout the quarter. Weekly downloads decreased steadily from 587 in early July to 299 by the end of September. Active users followed a similar pattern, starting at 2.2K and decreasing to around 1.5K by the end of the quarter.
Goo: ASMR Slime Simulator by EXOMIND had significant revenue fluctuations, peaking at $452 in late August after a low of $14 in early August. Downloads saw a notable spike to 965 in early August but fell to 179 by the end of September. Active users peaked at 756 in mid-August, then decreased to 319 by the end of the quarter.
Fluid - Trippy Stress Reliever by DoGreat Technologies had a relatively stable revenue, with peaks of $110 in mid-July and $89 in early September. Downloads varied, with a high of 504 in mid-August and a low of 155 in late August. Active users saw a significant increase from 359 in early August to 633 by mid-August, then stabilized around 520 by the end of September.
Slime ASMR Simulator DIY Slime by Jamcoco showed no revenue throughout the quarter. Downloads remained relatively stable, fluctuating between 147 and 303. Active users were consistent, ranging from 143 to 210 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.